Objectiveīe the first player to score 500 points. If the first card was discarded, the second card drawn has to be kept. If the player kept the first card drawn, the second card is looked at but has to be discarded. The same player will draw the next card too. The first card a player draws can be kept or discarded. Players build their hands by drawing cards from the deck. Two Player Spades Tutorialĥ2 card deck two players pen and paper for scorekeeping SetupĪ shuffled deck is placed between the two players. The effect is the same as a nil bid, but now has a value of 200 points. ![]() This results in the team having 1 sandbag.Ī player can bid nil without looking at his/her hand. The nil bidder takes 1 trick and the other player takes 4 tricks = -59 points (-100 + 1 + 4 x 10). The nil bidder takes zero tricks, and the other player takes 3 tricks = 60 points (100 – 4 x 10) The nil bidder takes zero tricks, and the other player takes 4 tricks = 140 points (100 + 4 x 10) For example, a player from a team bids nil, and the other player bids 4. A nil bid is separate from the other player’s bid on the team. If a player takes one or more tricks on a nil bid, it is negative 100 points. If a player bids zero tricks and takes zero tricks during the round, it is worth 100 points. ![]() Every time a team gets to 10 sandbags during the game, 100 points are taken from their score. A team combines their tricks won during the round to compare against their combined amount bid.Įach additional trick won over a team’s combined bids is referred to as a sandbag. Each individual player is not required to win the amount of tricks initially bid. If a team wins fewer tricks than bid, their score goes down ten times the amount bid. For example, if a team bids five tricks and wins six tricks, they are awarded 51 points (5 x 10 + 1 = 51). When a team combines to win the amount of tricks bid or more, the team is awarded ten times their bid plus one additional point for each extra trick won over their bid. Spades are broken when a player cannot follow the lead suit and plays a spade onto a trick. The winner of the trick will lead the next trick.Ī trick cannot be lead with a spade suited card unless a player has only spade suited cards left, or spades have been broken. If no spade was played, the winner is the player with the highest ranking card in the lead suit. The winner of the trick is the player with the highest ranking spade. If a player cannot follow the lead suit, the player can play any card. Each player is required to play a card in the same suit of the lead card whenever possible. ![]() The player left of the dealer leads the first card for the first trick. Starting with the player left of the dealer, each player will bid how many tricks he/she will win during the round. Points are scored by taking, at least, the amount of tricks bid by your team. Objectiveīe the first team to score 500 points. 52 card deck four players pen and paper for scorekeeping DealĮach player is dealt 13 cards, one card at a time.
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